AI Insights · Timothy · April 2022
Top 5 Shoot'em Up Games Performance on Unified Platform in Africa - Q1 2022
Discover the performance metrics of the top 5 Shoot'em Up games on a unified platform in Africa during Q1 2022, including trends in downloads, revenue, and active users.
In Q1 2022, the top 5 Shoot'em Up games demonstrated varied performance trends in Africa on a unified platform, with notable fluctuations in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these applications' market presence.
1945 - Airplane shooting game saw a dynamic trend in weekly downloads, starting the quarter with approximately 102K downloads and peaking at 117K downloads in early March. Weekly revenue for the game fluctuated, reaching around $2.6K in late January before declining to about $1.7K by the end of March. The game maintained a strong user base, with weekly active users rising from 660K in late December to 756K by mid-March.
Archero experienced variable weekly downloads, starting with around 180 downloads and increasing to over 1.4K by the end of March. Revenue trends were equally varied, peaking at approximately $2.2K in mid-January and stabilizing around $1.1K towards the end of the quarter. Active users hovered around the 22K mark, with a slight dip to 18.5K by the end of March.
Galaxy Attack: Alien Shooter demonstrated a steady increase in weekly downloads, peaking at 61K in early February before stabilizing around 42K by the end of March. Weekly revenue showed moderate fluctuations, reaching up to $1.3K in mid-February. The game maintained a robust active user base, starting with 651K and peaking at 735K by early February, before stabilizing around 668K towards the end of March.
Galaxy Attack: Space Shooter exhibited consistent download numbers, starting at 35K and peaking at 53K in early January. Revenue trends were relatively stable, peaking at approximately $1.3K in late March. The game's active user base showed resilience, starting at 379K and peaking at 452K by mid-March.
Mr Autofire had modest weekly downloads, starting at 101 and increasing to 373 by the end of March. Revenue trends showed a peak of $1.2K in mid-January before stabilizing around $471 by the end of March. The game's active user base saw a decline from 15K in late December to approximately 9K by the end of March.
For more detailed insights and data, visit Sensor Tower.